AI Insights · Timothy · April 2022
Top 5 Idle RPGs on Android in Slovakia: Q1 2022 Performance
In Q1 2022, Slovakia's top 5 Idle RPGs on Android saw varied performance in downloads, revenue, and active users, with some apps experiencing notable trends.
In the first quarter of 2022, the top 5 Idle RPGs on the Android platform in Slovakia showcased diverse performance metrics. Here’s a closer look at the weekly trends in downloads, revenue, and active users for these games.
Minetap – Merge rpg clicker had an interesting quarter with fluctuating downloads. The app peaked at 1.8K downloads in mid-January but then experienced a significant decline, ending the quarter with just 16 downloads in the last week of March. Active users followed a similar trend, starting strong with 1.7K in mid-January and then dropping to 147 by the end of March.
Idle Heroes from DHGAMES saw a varied performance in revenue. The app started the quarter with $1.2K in revenue, peaked at $1.8K at the end of January, and concluded with $557 in the last week of March. Downloads showed moderate fluctuations, ranging from 36 to 248 weekly downloads. Active users remained relatively stable, hovering around 1.4K throughout the quarter.
TailedDemonSlayer - Idle RPG experienced a steady increase in revenue, starting from $11 in mid-January and reaching $229 by the end of March. Downloads showed a notable spike in early February with 197 downloads, and active users increased steadily, peaking at 343 by the end of March.
Immortal Taoists - Idle Manga had a mixed quarter in terms of revenue, with peaks and troughs. Revenue started at $187 at the end of December, dipped to $53 in mid-March, and then rose to $133 by the last week of March. Downloads peaked at 439 at the end of January but dropped significantly thereafter. Active users saw a high of 1.3K at the end of January but declined to 407 by the end of March.
Tap Titans 2: Clicker Idle RPG had consistent performance with modest revenue, peaking at $228 at the end of December. Downloads remained steady, fluctuating between 51 and 80. Active users were relatively stable, averaging around 150 throughout the quarter.
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